private void UpdateControll()
{
if(pressControll)
{
Vector2 inputpos = new Vector2(SXHUIInput.Instance.Position.x,Screen.height - SXHUIInput.Instance.Position.y);
Vector2 clickpos = new Vector2(SXHUIInput.Instance.ClickPosition.x,Screen.height - SXHUIInput.Instance.ClickPosition.y);
if(inputpos.x>Screen.width/2||clickpos.x>Screen.width/2||inputpos.y<Screen.height/2||inputpos.y<Screen.height/2)
{
return;
}
Vector2 v = (inputpos - clickpos);
if(v.sqrMagnitude < 0.01f)
{
return;
}
pressDir = new SXHBattleLogic.Math.Vector2(v.x,-v.y).NormalizeVector();
SXHCityManager.Instance.MainPlayer.MainPlayerController.Move(pressDir.X,pressDir.Y);
SetScreenPosition(controllerBack.gameObject,clickpos);
if(v.sqrMagnitude > 70.0f*70.0f)
{
SetScreenPosition(controllerObj,clickpos+v.normalized*70.0f);
}else
{
SetScreenPosition(controllerObj,inputpos);
}
}else
{
controllerObj.transform.position = controllerBack.position;
}
}
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