public void CreateOneCity(int cityId)
{
UIWorldWarCityObjItem item = CacheCity ();
item.InitCity(cityId , ClickCityback);
}
UIWorldWarCityObjItem CacheCity(){
UIWorldWarCityObjItem obj;
foreach (UIWorldWarCityObjItem item in cityList) {
if(item.gameObject.activeSelf == false){
item.gameObject.SetActive(true);
return item;
}
}
GameObject obj1 = GameObject.Instantiate (CityItemObj);
obj1.transform.parent = CityGridObj.transform;
obj1.transform.localScale = new Vector3 (1, 1, 1);
obj = obj1.GetComponent<UIWorldWarCityObjItem> ();// AddObjControll<UIWorldWarCityObjItem> (obj1, true, CityGridObj.transform);
cityList.Add (obj);
return obj;
}
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