/* ====
http://www.codefans.net ==== */
init : function (structure, FL, mouseZ, rx, ry) {
this.screen.obj = document.getElementById('screen');
this.screen.obj.onselectstart = function () { return false; }
this.screen.obj.ondrag = function () { return false; }
this.mouseZ = mouseZ;
this.camera.focalLength = FL;
this.angle.rx = rx;
this.angle.ry = ry;
var i = 0, o;
while( o = structure[i++] )
this.create3DHTML(o.img, o.x, o.y, o.z, o.sw, o.sh);
this.resize();
mouse.y = this.screen.y + this.screen.h;
mouse.x = this.screen.x + this.screen.w;
setInterval(tv.run, 16);
setInterval(tv.dFPS, 1000);
},
resize : function () {
var o = tv.screen.obj;
if (o) {
tv.screen.w = o.offsetWidth / 2;
tv.screen.h = o.offsetHeight / 2;
for (tv.screen.x = 0, tv.screen.y = 0; o != null; o = o.offsetParent) {
tv.screen.x += o.offsetLeft;
tv.screen.y += o.offsetTop;
}
}
},
run : function () {
tv.fps++;
tv.angle.x.move(-(mouse.y - tv.screen.h - tv.screen.y) * tv.angle.rx, .1);
tv.angle.y.move( (mouse.x - tv.screen.w - tv.screen.x) * tv.angle.ry, .1);
tv.camera.x.move(tv.camera.x.target, .025);
tv.camera.y.move(tv.camera.y.target, .025);
tv.angle.cx = Math.cos(tv.angle.x.position);
tv.angle.sx = Math.sin(tv.angle.x.position);
tv.angle.cy = Math.cos(tv.angle.y.position);
tv.angle.sy = Math.sin(tv.angle.y.position);
var i = 0, o;
while( o = tv.O[i++] ) o.animate();
},
dFPS : function () {
document.getElementById('FPS').innerHTML = tv.fps + ' FPS';
tv.fps = 0;
}
}
var mouse = {
x : 0,
y : 0
}
document.onmousemove = function(e) {
if (window.event) e = window.event;
mouse.x = e.clientX;
mouse.y = e.clientY;
return false;
}
onload = function() {
onresize = tv.resize;
var img = document.getElementById('bankImages').getElementsByTagName('img');
var structure = [];
for (var i = -300; i <= 300; i += 120)
for (var j = -300; j <= 300; j += 120)
structure.push({ img:img[0], x:i, y:j, z:0, sw:.5, sh:.5 });
tv.init(structure, 350, -200, .005, .0025);
}