/// <summary>
/// 求矩阵的逆矩阵
/// </summary>
/// <param name="matrix"></param>
/// <returns></returns>
public
static
double
[][] InverseMatrix(
double
[][] matrix)
{
//matrix必须为非空
if
(matrix ==
null
|| matrix.Length == 0)
{
return
new
double
[][] { };
}
//matrix 必须为方阵
int
len = matrix.Length;
for
(
int
counter = 0; counter < matrix.Length; counter++)
{
if
(matrix[counter].Length != len)
{
throw
new
Exception(
"matrix 必须为方阵"
);
}
}
//计算矩阵行列式的值
double
dDeterminant = Determinant(matrix);
if
(Math.Abs(dDeterminant) <= 1E-6)
{
throw
new
Exception(
"矩阵不可逆"
);
}
//制作一个伴随矩阵大小的矩阵
double
[][] result = AdjointMatrix(matrix);
//矩阵的每项除以矩阵行列式的值,即为所求
for
(
int
i = 0; i < matrix.Length; i++)
{
for
(
int
j = 0; j < matrix.Length; j++)
{
result[i][j] = result[i][j] / dDeterminant;
}
}
return
result;
}
/// <summary>
/// 递归计算行列式的值
/// </summary>
/// <param name="matrix">矩阵</param>
/// <returns></returns>
public
static
double
Determinant(
double
[][] matrix)
{
//二阶及以下行列式直接计算
if
(matrix.Length == 0)
return
0;
else
if
(matrix.Length == 1)
return
matrix[0][0];
else
if
(matrix.Length == 2)
{
return
matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
}
//对第一行使用“加边法”递归计算行列式的值
double
dSum = 0, dSign = 1;
for
(
int
i = 0; i < matrix.Length; i++)
{
double
[][] matrixTemp =
new
double
[matrix.Length - 1][];
for
(
int
count = 0; count < matrix.Length - 1; count++)
{
matrixTemp[count] =
new
double
[matrix.Length - 1];
}
for
(
int
j = 0; j < matrixTemp.Length; j++)
{
for
(
int
k = 0; k < matrixTemp.Length; k++)
{
matrixTemp[j][k] = matrix[j + 1][k >= i ? k + 1 : k];
}
}
dSum += (matrix[0][i] * dSign * Determinant(matrixTemp));
dSign = dSign * -1;
}
return
dSum;
}
/// <summary>
/// 计算方阵的伴随矩阵
/// </summary>
/// <param name="matrix">方阵</param>
/// <returns></returns>
public
static
double
[][] AdjointMatrix(
double
[][] matrix)
{
//制作一个伴随矩阵大小的矩阵
double
[][] result =
new
double
[matrix.Length][];
for
(
int
i = 0; i < result.Length; i++)
{
result[i] =
new
double
[matrix[i].Length];
}
//生成伴随矩阵
for
(
int
i = 0; i < result.Length; i++)
{
for
(
int
j = 0; j < result.Length; j++)
{
//存储代数余子式的矩阵(行、列数都比原矩阵少1)
double
[][] temp =
new
double
[result.Length - 1][];
for
(
int
k = 0; k < result.Length - 1; k++)
{
temp[k] =
new
double
[result[k].Length - 1];
}
//生成代数余子式
for
(
int
x = 0; x < temp.Length; x++)
{
for
(
int
y = 0; y < temp.Length; y++)
{
temp[x][y] = matrix[x < i ? x : x + 1][y < j ? y : y + 1];
}
}
//Console.WriteLine("代数余子式:");
//PrintMatrix(temp);
result[j][i] = ((i + j) % 2 == 0 ? 1 : -1) * Determinant(temp);
}
}
//Console.WriteLine("伴随矩阵:");
//PrintMatrix(result);
return
result;
}
/// <summary>
/// 打印矩阵
/// </summary>
/// <param name="matrix">待打印矩阵</param>
private
static
void
PrintMatrix(
double
[][] matrix,
string
title =
""
)
{
//1.标题值为空则不显示标题
if
(!String.IsNullOrWhiteSpace(title))
{
Console.WriteLine(title);
}
//2.打印矩阵
for
(
int
i = 0; i < matrix.Length; i++)
{
for
(
int
j = 0; j < matrix[i].Length; j++)
{
Console.Write(matrix[i][j] +
"\t"
);
//注意不能写为:Console.Write(matrix[i][j] + '\t');
}
Console.WriteLine();
}
//3.空行
Console.WriteLine();
}
联系客服