要应用 using UnityEditor;
AddTag("hello");
//添加tag标签
void AddTag(string tag)
{
if(!isHasTag(tag))
{
SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
SerializedProperty it = tagManager.GetIterator();
while (it.NextVisible(true))
{
if(it.name == "tags")
{
for (int i = 0; i < it.arraySize; i++)
{
SerializedProperty dataPoint = it.GetArrayElementAtIndex(i);
if(string.IsNullOrEmpty(dataPoint.stringValue)){
dataPoint.stringValue = tag;
tagManager.ApplyModifiedProperties();
return;
}
}
}
}
}
}
bool isHasTag(string tag)
{
for (int i = 0; i < UnityEditorInternal.InternalEditorUtility.tags.Length; i++) {
if (UnityEditorInternal.InternalEditorUtility.tags[i].Contains(tag))
return true;
}
return false;
}
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