This paper is a continuation of a previous effort with an emphasis on the modeling techniques utilized to generate high-resolution IR terrain and sea backgrounds for low altitude scenarios. This paper briefly reiterates the IR scene generation process and unique modeling techniques implemented to build the various target models. This is followed by a detailed discussion on the development of the terrain and sea backgrounds necessary to support low altitude air engagement applications. Finally, a description of the process to render the composite target and background scenes using commercial graphics hardware to satisfy the frame-rate requirements for this program is presented.
Paper Details
Date Published: 19 July 1999 PDF: 11 pages Proc. SPIE 3697, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing IV, (19 July 1999); doi: 10.1117/12.352914