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【六级模拟】翻译、写作、阅读


作文模拟:如何处理假新闻

作文题目:

  False News Reports

参考范文:

  It’s not uncommon that some journalists make up false or misleading stories about celebrities, illnesses, crimes, etc. Take celebrities for example.'Monkey King' actor Zhang Jinlai, better known by his stage name, Liu Xiao Ling Tong, was once reported dead several years ago. And today, he was involved in the other false news——CCTV's Lunar New Year's eve gala acturally uninviting him.

  People may wonder why so many journalists cook up false stories. More often than not, the reason is all about personal interests. Most journalists create misleading news in order to draw public attention so as to make themselves more popular or to win certain prizes. To achieve these goals, they try to get something out of nothing and rumour about famous figures regardless of those people’s privacy.

  Now, it’s high time for China’s journalism supervisory bodies to deal with the false news reports. They should take stringent measures to prevent all possible false news. For instance, journalists who are found to manipulate news should be severely punished and could be banned from news writing for ten years or more.

翻译模拟:围棋

请将下面这段话翻译成英文:

  围棋是两位对弈者之间战略性的棋盘游戏(board game)。围棋已有 3000多年的历史,可以说是所有古代棋类游戏的起源。围棋的规则很简单,但是有数不尽的策略。这就是围棋的魅力所在。下一盘围棋的时间短至15分钟,长至数天。但是多数情况下,下一盘围棋需要一或两个小时。围棋是综合科学、艺术和竞赛的游戏。围棋对于智力发展、性格培养和灵活的策略学习非常有益。难怪围棋已经流行了几千年,并逐渐成为一项国际文化游戏。

参考翻译:

  Weiqi is a strategic board game between two players. With a history of over 3,000 years, the game can be regarded as the originator of all ancient chess games.The rules of Weiqi are very simple but there are countless variations of strategies.This is where the beauty of the game lies. The time for one round of weiqi can be as short as 15 minutes or as long as a few days. In most cases, though, it takes one or two hours to finish one round. Weiqi is a game that combines science, art and competition. It's beneficial for intelligence development, personality cultivation and flexible strategy learning. It's no wonder the game having been popular for thousands of years and is gradually becoming an international cultural game.

解析:

  1.对弈者:可译为two players。

  2.可以说是所有古代棋类游戏的起源:“可以说”可理解为“可以被认为是”,故译为can be regarded as; “起源”可译为the originator of; “所有古代棋类游戏” 译为 all ancient chess games。

  3.数不尽的策略:可译为countless variations of strategies。其中variations意为“种 类,变体”。

  4.这就是围棋的魅力所在:可译为This is where the beauty of the game lies。“这就是...的所在”通常可译为This is where...lies。

  5.智力发展、性格培养和灵活的策略学习:分别译为intelligence development,personality cultivation and flexible strategy learning。

阅读模拟:计算机会总结经验吗

    Computers have been taught to play not only checkers, but also championship chess, which is a fairly accurate yardstick for measuring the computer’s progress in the ability to learn from experience.

  Because the game requires logical reasoning, chess would seem to be perfectly suited to the computer .all a programmer has to do is give the computer a program evaluating the consequences of every possible response to every possible move, and the computer will win every time. In theory this is a sensible approach; in practice it is impossible. Today, a powerful computer can analyze 40 000 moves a second. That is an impressive speed. But there are an astronomical number of possible moves in chess—literally trillions. Even if such a program were written (and in theory it could be ,given enough people and enough time), there is no computer capable of holding that much data.

  Therefore, if the computer is to compete at championship levels, it must be programmed to function with less than complete data. It must be able to learn from experience, to modify its own programm, to deal with a relatively unstructured situation—in a word, to “think” for itself . In fact, this can be done. Chess-playing computers have yet to defeat world champion chess players, but several have beaten human players of only slightly lower ranks. The computers have had programs to carry them through the early, mechanical stages of their chess games. But they have gone on from there to reason and learn, and sometimes to win the game.

  There are other proofs that computers can be programmed to learn, but this example is sufficient to demonstrate the point. Granted , winning a game of chess is not an earthshaking event even when a computer does it . But there are many serious human problems which ban be fruitfully approached as games. The Defense Department uses computers to play war games and work out strategies for dealing with international tensions. Other problems—international and interpersonal relations , ecology and economics , and the ever-increasing threat of world famine—can perhaps be solved by the joint efforts of human beings and truly intelligent computers .

  1 The purpose of creating chess-playing computers is __________

  A to win the world chess champion B to pave the way for further intelligent computers

  C to work out strategies for international wars D to find an accurate yardstick for measuring computer progress

  2 Today , a chess-playing computer can be programmed to ________

  A give trillions of reponses in a second to each possible move and win the game

  B function with complete data and beat the best players

  C learn from chess-playing in the early stage and go on to win the game

  D evaluate every possible move but may fail to give the right response each time

  3 For a computer to “think” , it is necessary to ________

  A mange to process as much data as possible in a second B program it so that it can learn from its experiences

  C prepare it for chess-playing first D enable it to deal with unstructured situations

  4 The author’s attitude towards the Defense Department is____

  A critical B unconcerned C positive D negative

  5 In the author’s opinion,______

  A winning a chess game is an unimportant event B serious human problems shouldn’t be regarded as playing a game

  C ecological problems are more urgent to be solved D there is hope for more intelligent computers

参考答案:

  B C B C D

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