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什么是阈限空间、怪核、梦核、伤核?

概括:

  • 阈限空间有两种含义:原始学术意义和通俗意义。

    • 学术意义:人停留的两个地方之间,不停留的地方。示例:走廊(房间之间)、机场(目的地之间)、午夜教室(时间在白天的两个教室之间)。

    • 通俗意义是:任何一张照片都让人感觉怀旧、梦幻或不可思议(即熟悉又陌生)。总是由 20 世纪的建筑制成,从不包含动物,尽管有时会出现植物。

  • 怪核是一种将怀旧的东西结合在一起,加上怀旧的特效,营造出一种既熟悉又陌生的感觉,让人觉得很“怪”的风格。 怪核经常使用阈值空间(通俗意义版本)。

  • “梦核”和“怪核”在实际使用中并没有太大区别。一般来说,梦核更梦幻和超现实。

  • 伤核是基于阈限空间,往上加很多女孩子气的物体贴在图片上(出于某种原因总是女孩子气的!从未见过带有玩具火车的伤核),以及暗指童年创伤的残句。

有四种美学非常相似。阈限空间、梦核、怪核、伤核。他们都使用既熟悉又陌生的,无动物(没有人类,也没有其他动物,植物也可以)地方的照片作为背景。这些场景通常是 20 世纪后期(1960 年代 - 1990 年代)人造的地方,虽然很熟悉,但是一般是被无视的地方。

在建筑分析最初的定义中,“阈限空间”是人们走过而不停留的空间,如走廊(尤其是酒店走廊)、停车场、电梯、机场、高速公路(高速公路本身,而不是旁边的风景) ,超市,载入画面。它('liminal')符合其拉丁语含义,因为“liminal”的意思是“在两国之间的边界上”。阈限空间是两个更有意义的地方之间的空间,就像高速公路只是您在两个有意义的城市之间经过的无意义的地方。

这之后,人也用“阈限”来形容“时间上的阈限”,意思是“在两个有意义的时间之间的边界上”,拓展了“阈限”的定义。这样一来,午夜时分空荡荡的教室也变成了“阈限”,因为它位于有意义的两天教学之间的边界上。

在互联网上,“阈限空间”成为一种美学,涵义被大幅度扩展,远离了学术定义。在网上它的意思是任何让人感觉怀旧、梦幻或诡异/令人毛骨悚然(即熟悉但同时不熟悉)的照片。它们都没有动物,它们通常是在 20 世纪后期(1960 年代 - 1990 年代)建造的人造场所。之所以使用这个时间段,可能是因为阈限空间照片是由出生于 1990 年 - 2010 年左右的人制作的,而他们在成长过程中熟悉的这些地方就是建造在那些年代的建筑物。

这就是阈限空间这个词的两种含义。伤核是基于阈限空间美学,加上有很多像娃娃和小马一样的童年要素贴在图片上(不知为什么,这些童年要素总是女孩子气的!从未见过有玩具火车的伤核),和暗示童年创伤的残句。

梦核美学采用了阈限空间美学,并添加了很多扭曲(使其变得陌生),添加了一些意义不明的词,可能还会添加影子人之类的,可能还会添加3D动画和一些超现实主义…… 实际上,我猜梦核说到底是当代的超现实主义。那些1920年代的超现实主义艺术家——达利和他的朋友们——的经典作品,如果用低多边形3D建模制作,可能就会成为梦核。

怪核似乎与梦核太相似,无法明确区分。大概地说,怪核可能比梦核更令人不安和更具侵略性。 梦核是梦幻般的,所以在梦核中,事情往往是温和的,不会有压迫感?

Summary:

  • Liminal space has two eanings: the original academic meaning, and the popular meaning.

    • The academic meaning: a place where people don't stay, between two places where people stay. Example: the corridor (between rooms), the airport (between destinations), the classroom at midnight (temporally between two classrooms-at-day).

    • The popular meaning: any photo of that feels nostalgic, dreamlike, or uncanny (that is, familiar yet unfamiliar). Always made of 20th century architecture, never contains animals, though plants sometimes appear.

  • Weirdcore is a style made by combining nostalgic things together, and adding a nostalgic special effects, to create a feeling of familiarity and unfamiliarity at the same time, which makes it feel 'weird'. Weirdcore often uses liminal spaces (in the popular meaning).

  • Dreamcore and weirdcore are not so different and people don't really make a big difference out of these two words. Generally, dreamcore is more dreamy and surreal.

  • Traumacore is liminal space with a lot of childlike objects like dolls pasted onto the picture (for some reason always girly! Never saw a traumacore with toy trains), and words referring to childhood trauma.

There are four aesthetics that are quite similar. Liminal space, dreamcore, weirdcore, traumacore. They all use, as backgrounds, photos of animal-less (no humans, and no other animals, plants are okay though) places that seem familiar and unfamiliar at the same time. These scenes are usually human-made places made in late 20th century (1960s -- 1990s), and are although familiar, are not 'meant' to be photographed, designed to be beautiful, to take photos of, or watched closely.

In the original definition used by architectural analysis, 'liminal space' is a space where people walk by without staying, like corridors (especially hotel corridors), parking lots, elevators, airports, highways (the highway itself, not the scenery beside it), supermarkets, the loading screen. It fits its Latin meaning, as 'liminal' means 'on the boundary between two countries'. A liminal space is a space between two more meaningful places, like a highway is just a meaningless place you go through between two meaningful cities.

It got extended in meaning once when people also used 'liminal' to describe 'liminal in time', meaning 'on the boundary between two meaningful times'. This then allows an empty classroom at midnight to also be liminal, as it's on the boundary between two meaningful days of teaching.

On the Internet, 'liminal space' became an aesthetic and got very extended and moved away from the academic definition. It simply means any photo of that feels nostalgic, dreamlike, or uncanny/creepy (that is, familiar yet unfamiliar). They all don't have animals, and they are most often human-made places made in late 20th century (1960s -- 1990s). The period of time used there is likely because liminal space photos are made by people who were born around 1990 -- 2010 and are familiar with those places while growing up.

That's what liminal spaces are in two senses of the word. The traumacore aesthetic is just liminal space aesthetic with a lot of childlike cuteness like dolls and ponies pasted onto the picture (for some reason always girly! Never saw a traumacore with toy trains). And words referring to childhood trauma.

The dreamcore aesthetic takes liminal space aesthetic and adds a lot of distortions (to make it unfamiliar), add some uncanny words, and maybe add shadow-humans and such, and maybe add 3D animation, and some surrealism... actually I guess it's just surrealism for the current year. The classics of Dali and his friends could be dreamcore if they were made with low-polygon 3D modelling.

Weirdcore seems too similar to dreamcore to differentiate. It might be more unsettling and aggressive than dreamcore. Dreamcore is dreamy, so things tend to be mild and less demanding in dreamcore?

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