The geometry has been created in DesignModeler.
1. Create a body point of the geometry.
2. Create a block.
3.
4. Associate vertices to points so that the block can fit thegeometry.
5. Convert the block type to Y-type
6. In order to smooth the mesh at the circle curves, oneadditional point is created at each circle curve.
7. Associate the two vertices to the two points created at step6.
8. Set the
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