执行时如果报错,提示少calibrii.ttf字体,那就百度一下,下载这个字体,放在python代码目录下即可。
# !/usr/bin/env python # -*- coding:utf-8 -*- # @Time : 2023.1 # @Author : Amadeus # @Note : 类似"黑客帝国"中的代码雨效果 #导入系统文件库 import pygame import random from pygame.locals import * from random import randint #定义一些窗体参数及加载字体文件 SCREEN_WIDTH = 1500 # 窗体宽度 SCREEN_HEIGHT = 800 # 窗体宽度 LOW_SPEED = 5 # 字体移动最低速度 HIGH_SPEED = 15 # 字体移动最快速度 FONT_COLOR = (00,150,00) # 字体颜色 FONT_SIZE = 25 # 字体尺寸 FONT_NOM = 25 # 显示字体数量 从0开始 FONT_NAME = "calibrii.ttf" # 注意字体的文件名必须与真实文件完全相同(注意ttf的大小写),且文件名不能是中文 FREQUENCE = 20 # 时间频度 times = 0 # 初始化时间 # 定义随机参数 def randomspeed() : return randint(LOW_SPEED,HIGH_SPEED) def randomposition() : return randint(0,SCREEN_WIDTH),randint(0,SCREEN_HEIGHT) def randomoname() : # 序列 array = ["T","o","n","y","A","m","d","u","s","1","2","5"] # 随机选取一个元素 return random.choice(array) def randomvalue() : return randint(0,100) # this is your own display number range #class of sprite class Word(pygame.sprite.Sprite) : def __init__(self,bornposition) : pygame.sprite.Sprite.__init__(self) self.value = randomoname() self.font = pygame.font.Font(FONT_NAME,FONT_SIZE) self.image = self.font.render(str(self.value),True,FONT_COLOR) self.speed = randomspeed() self.rect = self.image.get_rect() self.rect.topleft = bornposition def update(self) : self.rect = self.rect.move(0,self.speed) if self.rect.top > SCREEN_HEIGHT : self.kill() #init the available modules pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT)) pygame.display.set_caption("Amadeus的黑客帝国") clock = pygame.time.Clock() group = pygame.sprite.Group() group_count = int(SCREEN_WIDTH / FONT_NOM) #mainloop while True : time = clock.tick(FREQUENCE) for event in pygame.event.get() : if event.type == QUIT : pygame.quit() exit() screen.fill((0,0,0)) for i in range(0,group_count) : group.add(Word((i * FONT_NOM,-FONT_NOM))) group.update() group.draw(screen) pygame.display.update()
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